These are defined to be Atari + number key.
The Atari 130XE maps its additional memory into CPU memory in 16K chunks at address $4000 to $7FFF. One might want to prevent this memory area from being used by cc65. Other reasons to prevent the use of some memory area could be the buffers for display lists and screen memory.
The Atari executable format allows holes inside a program, e.g. one part loads into $2E00 to $3FFF, going below the reserved memory area (assuming a reserved area from $4000 to $7FFF), and another part loads into $8000 to $BC1F.
Each load chunk of the executable starts with a 4 byte header which defines its load address and size.
Goal: Create an executable with 2 load chunks which doesn't use the memory area from $4000 to $7FFF. The CODE segment of the program should go below $4000 and the DATA and RODATA segments should go above $7FFF.
The main problem is that the EXE header generated by the cc65 runtine lib is wrong. It defines a single load chunk with the sizes/addresses of the LOWCODE, INIT, CODE, RODATA, and DATA segments (the whole user program).
The contents of the EXE header come from the EXEHDR segment, which is defined in crt0.s. This cannot be changed w/o modifiying and recompiling the cc65 atari runtime lib. Therefore the original EXE header must be discarded. It will be replaced by a user created one.
The user needs to create a customized linker config file which adds new memory areas and segments to hold the new EXE header and the header data for the second load chunk. Also an assembly source file needs to be created which defines the contents of the new EXE header and the second load chunk header.
This is a modified cc65 Atari linker configuration file (split.cfg):
MEMORY {
ZP: start = $82, size = $7E, type = rw, define = yes;
HEADER: start = $0000, size = $6, file = %O; # first load chunk
RAMLO: start = $2E00, size = $1200, file = %O;
BANK: start = $4000, size = $4000, file = "";
SECHDR: start = $0000, size = $4, file = %O; # second load chunk
RAM: start = $8000, size = $3C20, file = %O; # $3C20: matches upper bound $BC1F
TRAILER: start = $0000, size = $0006, file = %O;
}
SEGMENTS {
EXEHDR: load = BANK, type = ro;
NEXEHDR: load = HEADER, type = ro; # first load chunk
LOWCODE: load = RAMLO, type = ro, define = yes, optional = yes;
INIT: load = RAMLO, type = ro, optional = yes;
CODE: load = RAMLO, type = ro, define = yes;
CHKHDR: load = SECHDR, type = ro; # second load chunk
RODATA: load = RAM, type = ro, define = yes;
DATA: load = RAM, type = rw, define = yes;
BSS: load = RAM, type = bss, define = yes;
ZEROPAGE: load = ZP, type = zp;
AUTOSTRT: load = TRAILER, type = ro; # defines program entry point
}
FEATURES {
CONDES: segment = RODATA,
type = constructor,
label = __CONSTRUCTOR_TABLE__,
count = __CONSTRUCTOR_COUNT__;
CONDES: segment = RODATA,
type = destructor,
label = __DESTRUCTOR_TABLE__,
count = __DESTRUCTOR_COUNT__;
}
SYMBOLS {
__STACKSIZE__ = $800; # 2K stack
__RESERVED_MEMORY__: value = $0, weak = yes;
}
A new memory area BANK was added which describes the reserved area. It gets loaded with the contents of the old EXEHDR segment. But the memory area isn't written to the output file. This way the contents of the EXEHDR segment get discarded.
The added NEXEHDR segment defines the correct EXE header. It puts only the CODE segment into load chunk #1 (RAMLO memory area).
The header for the second load chunk comes from the new CHKHDR segment. It puts the RODATA and DATA segments into load chunk #2 (RAM memory area).
The contents of the new NEXEHDR and CHKHDR segments come from this file (split.s):
.import __LOWCODE_LOAD__, __BSS_LOAD__, __CODE_SIZE__
.import __CODE_LOAD__, __DATA_LOAD__, __RODATA_LOAD__
.segment "NEXEHDR"
.word $FFFF ; EXE file magic number
; 1st load chunk
.word __LOWCODE_LOAD__
.word __CODE_LOAD__ + __CODE_SIZE__ - 1
.segment "CHKHDR"
; 2nd load chunk (contains with AUTOSTRT in fact a 3rd load chunk)
.word __RODATA_LOAD__
.word __BSS_LOAD__ - 1
Compile with
cl65 -t atari -C split.cfg -o prog.com prog.c split.s
Goal: Put RODATA and DATA into low memory and LOWCODE, INIT, CODE, BSS into high memory (split2.cfg):
MEMORY {
ZP: start = $82, size = $7E, type = rw, define = yes;
HEADER: start = $0000, size = $6, file = %O; # first load chunk
RAMLO: start = $2E00, size = $1200, file = %O;
BANK: start = $4000, size = $4000, file = "";
SECHDR: start = $0000, size = $4, file = %O; # second load chunk
RAM: start = $8000, size = $3C20, file = %O; # $3C20: matches upper bound $BC1F
TRAILER: start = $0000, size = $0006, file = %O;
}
SEGMENTS {
EXEHDR: load = BANK, type = ro; # discarded old EXE header
NEXEHDR: load = HEADER, type = ro; # first load chunk
RODATA: load = RAMLO, type = ro, define = yes;
DATA: load = RAMLO, type = rw, define = yes;
CHKHDR: load = SECHDR, type = ro; # second load chunk
LOWCODE: load = RAM, type = ro, define = yes, optional = yes;
INIT: load = RAM, type = ro, optional = yes;
CODE: load = RAM, type = ro, define = yes;
BSS: load = RAM, type = bss, define = yes;
ZEROPAGE: load = ZP, type = zp;
AUTOSTRT: load = TRAILER, type = ro; # defines program entry point
}
FEATURES {
CONDES: segment = RODATA,
type = constructor,
label = __CONSTRUCTOR_TABLE__,
count = __CONSTRUCTOR_COUNT__;
CONDES: segment = RODATA,
type = destructor,
label = __DESTRUCTOR_TABLE__,
count = __DESTRUCTOR_COUNT__;
}
SYMBOLS {
__STACKSIZE__ = $800; # 2K stack
__RESERVED_MEMORY__: value = $0, weak = yes;
}
New contents for NEXEHDR and CHKHDR are needed (split2.s):
.import __LOWCODE_LOAD__, __BSS_LOAD__, __DATA_SIZE__
.import __DATA_LOAD__, __RODATA_LOAD__
.segment "NEXEHDR"
.word $FFFF
.word __RODATA_LOAD__
.word __DATA_LOAD__ + __DATA_SIZE__ - 1
.segment "CHKHDR"
.word __LOWCODE_LOAD__
.word __BSS_LOAD__ - 1
Compile with
cl65 -t atari -C split2.cfg -o prog.com prog.c split2.s
There are two other memory areas which don't appear directly in the linker script. They are the stack and the heap.
The cc65 runtime lib places the stack location at the end of available memory. This is dynamically set from the MEMTOP system variable at startup. The heap is located in the area between the end of the BSS segment and the top of the stack as defined by __STACKSIZE__.
If BSS and/or the stack shouldn't stay at the end of the program, some parts of the cc65 runtime lib need to be replaced/modified.
common/_heap.s defines the location of the heap and atari/crt0.s defines the location of the stack by initializing sp.